There is confirmation that these takedowns are from a DMCA troll, and not actually Nintendo.
https://www.reddit.com/r/gmod/comments/1c5u051/aaron_peters_the_destroyer_of_addons/
I've not gotten any good at writing descriptions since I first made my tumblr and by god I'm not about to start now.
There is confirmation that these takedowns are from a DMCA troll, and not actually Nintendo.
https://www.reddit.com/r/gmod/comments/1c5u051/aaron_peters_the_destroyer_of_addons/
idk how many ppl already know about this site, but i really love Standard Ebooks-- they're a volunteer project to take public domain books, often from project gutenberg, and make them nice, pretty, and readable on modern devices. they're pretty much my go-to for anything in the public domain, and i hope you enjoy using the site and maybe donate if you can afford to keep it going!
Thanks! This was a very fun project to get involved in (the original idea was undertaken as an undergraduate thesis by the first author), although getting it published had a lot more twists and turns than originally expected.
The core phenomenon being studied is delay discounting, which is very intuitive in its most general terms. Most people would agree: Money now is better than money later, so much so that most people will accept less money now over more money later, at least to some degree. In other words, it's as though valuable outcomes have their value discounted by being delayed until far into the future. Hence, "delay discounting."
What's a lot more surprising is what one discovers when digging into this:
So why do this study? Well the problem is that to estimate someone's discounting rate with any precision, you have to ask their opinions about a bunch of different delays and a bunch of different value comparisons. Even the most efficient surveys that try to capture this routinely ask a person's opinion over several dozen scenarios, which takes a while, and is boring, and feels very artificial because the stakes are all hypothetical.
We wanted to see if we could keep the task short and also gamify it to make it more engaging. If we can get good measures of this decision making factor from participants who were motivated and who reported that they didn't hate the task, there's a lot more potential to bring this tool to bear in clinical settings, especially with children. Making the task into a game is just more fun! We really wanted to help researchers and clinicians get better data from participants who were also having an good time.
Weirdly, a big hurdle to getting this published was providing an example of the sort of thing participants saw that was deemed to be "copyright acceptable" by the journal (which releases the articles open-access under a CC license). The above image, for example, ended up requiring seven different sources for its assets!
So let this be a lesson! You can definitely do science using RPG Maker, Twine, or Ren'Py, but keep meticulous track of where all your sprites came from! You may need literal receipts!